WorldEdit is an essential tool for Minecraft server owners looking to streamline world-building and map editing. This powerful plugin allows you to quickly edit and shape your Minecraft world with ease, saving you time and effort.

With a robust set of tools for map creation, structure editing, and landscape manipulation, WorldEdit simplifies tasks that would otherwise require hours of manual labor. Whether you’re building intricate structures or designing vast terrains, WorldEdit empowers you to accomplish it all faster and more efficiently.

One of the standout features of WorldEdit is its user-friendly interface, designed for both beginners and advanced users. It offers a wide array of tools for selecting and editing blocks, including brushes, copy-paste options, and even a schematic importer. These tools make it possible to craft complex structures and terrains in just a few clicks.

WorldEdit also includes a range of helpful commands to perform specific tasks quickly. For example, the “//set” command lets you replace entire areas of blocks with a single type, while the “//wand” command makes selecting and modifying large areas a breeze.

Furthermore, WorldEdit is fully compatible with popular Minecraft plugins like Bukkit and Spigot, allowing seamless integration with your existing server setup. This means you can enjoy all the benefits of WorldEdit without major server modifications.

In summary, WorldEdit is a must-have plugin for Minecraft server owners who want to enhance their world-building process. With its intuitive interface, powerful tools, and extensive command options, WorldEdit offers everything you need to create custom maps and structures with ease. Ready to take your Minecraft server to the next level? Install WorldEdit and start bringing your creative vision to life!

WorldEdit plugin commands:

To use this plugin correctly you need to be operator, click here to learn how to become.

OrderSettingDescription
// limit<Limit>Sets a maximum number of blocks affected by your operations. This command only acts on you. Use this command to avoid big accidents.If you have already set a base limit in the WorldEdit configuration file, it will not overwrite it.
   
  History
// undo Removes your last action.
// redo Resets the last removed action.
/ clearHistory Erases your history.
   
  Selection
// wand Added to your inventory an editing tool (by default an “ax wood”). Left click on a block defines the point 1 selection. Right click on another block defines the point 2 selection.
/ toggleeditwand Toggles the edit wand selection mode, ALLOWING you to use the edit wand item Normally.
// pos1 Sets the block above which you find to be the # 1 pick.
// pos2 Sets the block above which you find to be the # 2 selection.
// hpos1 Sets the block you watch as the # 1 pick.
// hpos2 Sets the block you watch as the # 2 selection.
// chunk Select the plot where you are as a selection.
// expand<Amount>Enlarges your selection of <amount> blocks in the direction you look.
// expand<Amount> <direction>Enlarges your selection of <amount> blocks to the North, South, East or West.
// expand<Amount><reverse-amount>Enlarges your selection in two directions at once.
// expand<Amount> greenExpands the selection to include sky to bedrock.
// contract<Amount>Reduces your selection of <amount> blocks in the direction you look.
// contract<Amount> [management]Reduces your selection of <amount> blocks to the North, South, East or West.
// contract<Amount> <reverse-amount> [management]Reduces your selection in two directions at once.
// shift<Amount> [management]Moves the selected region. This does not move the contents of the selection.
// size Gives the size of the selected region.
// count<Block>Count the number of blocks in the selected area
/ distr Gives the distribution of the blocks in the selected area. 
   
  Clipboard
// copy Copy the selected region. Be careful, your position is copied too.
// cut Removes the selected region.
// paste Paste the contents of the clipboard.
// pastetruePaste the contents of the clipboard in its actual position.
// rotate<Angle-in-degrees>Rotates the contents of the clipboard.
// flip[Dir]Flip the clipboard.
// load<Filename>Loads .schematic in the clipboard.
// save<Filename>Saves the contents of the clipboard in the .schematic.
/ clearclipboard Empty the contents of the clipboard.
   
  Region operations
//set<Block>Transforms all the blocks in the selected area in a specified block.
// replace<To-block>Replace all empty blocks (air) in a block type <to-block>.
// replace<From-block> <to-block>Replaces all kind of blocks <from-block> in block type <to-block>.
// overlay<Block>Place a block above the current block region.
// walls<Block>Built the walls of the selected region (not including ground and ceiling).
// faces<Block>Built walls around the selected region, including the floor and ceiling.
// smooth[Iterations]Smooth the selection’s heightmap.
// move[Count] [management] [leave-id]Moves the contents of the selection. A block can be specified to fulfill the former moved content.
// stack[Count] [management]Separates the selection.
   
  Generation
// hcyl<Block> <radius> [height]Created a hollow vertical cylinder.
// cyl<Block> <radius> [height]Created a vertical cylinder.
//sphere<Block> <radius> [raised?]Created a sphere.
// hsphere<Block> <radius> [raised?]Created a hollow sphere.
/ forestgen[Size] [type] [density]Created a forest.
/ pumpkins[Size]Created a pumpkin forest.
   
  Chunk tools
/ chunkinfo Give the name of the plot file where you are.
/ listchunks Displays a list of plots used. ( “Print a list of used chunks.”)
/ delchunks Generate a shell script to delete chunks.
   
  Utilities
/ toggleplace Toggle entre using pos # 1 or your current position.
// fill<Block> <radius> [depth]Made a round plate of radius “radius”.
// fillr<Block> <radius>filled a creu over a radius “radius” and to the ground (making the area).
//drain<Radius>Empty all water or lava lakes (within <radius>).
/ fixwater<Radius>Evens pools of water near you.
/ fixlava<Radius>Evens the lava pools near you.
/ removeabove[Size] [height]Deletes the blocks above your head.
/ removebelow[Size] [height]Removes the blocks below your feet.
/ replacenear<Size> <from-id> <to-id>Replaces blocks near you.
/ removenear[Block] [size]Removes the blocks near you.
/ snow[radius]Add snow (radius [radius]).
/ thaw[radius]Remove snow (radius [radius]).
/ex[Size]Extinguished the fire.
/ butcher[radius]Kill the monsters around you.
   
  Super pickaxe
// Enable super-pick.
/ single Switch to single block super pickaxe mode.
/ area<Range>Goes to a super pickaxe digging <Range> blocks around the point of impact (not digging deep)
/ recur<Range>Goes to a super pickaxe digging <Range> blocks around the point of impact (also digs deep).
/ none Disables orders.
/ info Passes the information tool (gives the position, ID and the material of the selected block).
/ tree[type]Enables tree creator.
/ repl<Block>Switch to replace the block tool.
/ cycler Tool to “recycle” the texture of an object (eg switch from a chestnut tree with a white tree).
// brush[No-replace?]Passes the brush tool.
// rbrush Switch to the replacing the brush tool That only replaces Existing block.
// sb<Block> [radius]Use the brush sphere.
// cb<Block> [radius] [height]Use the cylindrical brush.
// ccb Use the clipboard brush.
   
  Snapshots
// restore[Snapshot]Particular restore a snapshot.
// use<Snapshot>Particular Use a snapshot.
/ listsnapshots[Num]List the 5 newest snapshots.
   
  Getting around
/ unstuck Go over to the first slot.
/ ascend Up to the first free space above you.
/ down Descend to the first space below you.
/ eye[Clearance]You stick to the highest point above you.
/ thru Passes through the wall that you look.
/ jumpto Mounted on the wall as you look.
/ up[distance]Rises by a predetermined distance.

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